Social media and video games in classrooms can yield valuable data for teachers

Nick Pandolfo discusses findings from a recent report and panel session which mentioned familiar concerns about what technologies and how they can be used in education. He reviews recent initiatives which are looking at the use of big data to provide information about students progress

The idea is that the data collected by video games and social media sites can be provided, sometimes in real time, to teachers who can then use it to better understand their students and tailor instruction to meet individual needs.

The panel were also asked whether there was still a need for schools with these advances in technology.

In full

2 thoughts on “Social media and video games in classrooms can yield valuable data for teachers

  1. The article makes some good points, but I think every single one covering such subjects should make a point of mentioning the need for computer game etc learning to be complemented with actual physically interactive ones.

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