The Anatomy Of A Puzzle-Based Learning Tool

Jared Cosulich blogs about a fractions puzzle game he is exploring. He unravels each area with a series of screenshots and explanations, including the simulator, option set, goal, feedback loops, explicit content, appropriate challenges,  editing / selecting levels and an escape valve:

The Escape Valve
The Escape Valve is simply a mechanism that makes it possible for a student to declare that a challenge is too hard and get additional help with it. This project will build out libraries that will make it easy to include a hint system that gives students one piece of the puzzle, allowing them to work their way closer to a solution. This technique only works if there are enough puzzles of similar difficulty so that a student can get hints on one and still be able to assess their proficiency by taking on another level of similar difficulty.

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Lecture explores effects of digital media on academia

Stephen Underwood at the Daily Campus looks at recent work by Dr N Katherine Hayles who researches use of technology and genetic and cognitive changes that occur through use of digital media.

She said that whether knowingly or unknowingly, digital media plays a large role in students’ studying and behavior. “Students nowadays are increasingly multitasking. No longer do students go to the library to write their papers; they’re watching T.V., surfing the internet, listening to music, and viewing webpages. All of these aspects influence their research and essays.”

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