Lisa Jordan, Executive Director at the Bernard van Leer Foundation has posted her speech on her blog, describing the potential of digital games and apps with children under eight years old partly due to the ability to scale the learning opportunities.
In the Netherlands and elsewhere children do not enter a structured learning or play environment before the age of 4. And when they do, play is relegated to recess
More screen time is clocked by children of low social and economic status than of those in middle or higher social classes. Video games are played by more than 90% of school age children. What we want is to make learning fun through quality game design. Fortunately there are many game designers out there who want the same. This is not to disguise learning within video games but to infuse learning throughout video game design.
WW Education Insights questions whether 2012 will be a turning point for education. Whilst the blog is a Microsoft one which features Microsoft related initiatives, they note a number of trends including data driven learning, a fresh look at methodologies, the impact of devices, digital curriculum and others
While many schools will use the opportunity to save money on traditional textbooks to fund devices, schools have to think about this holistically and not just buy a device to replace a textbook. Digitizing textbooks in and of itself is not transformative, but by focusing on the entire learning continuum and how digital curriculum and content created by students and teachers can be connected to back-end systems that can link the student outcomes to assessments, personalized learning and increased student achievement…now that’s transformative change