Adopting new technologies in class

IDentifEYE blog writes about a series of pilots and discuss use of QR codes and augmented reality in the classroom.

The project’s basic assumption is that online information matters – both the information we share on ourselves and the information that others share on us. From all this online information emerges our online identity. IDentifEYE’s aim is to start a dialogue with youngsters on online information and on online identities. IDentifEYE’s basic instruments are an Augmented Reality game and a lesson program.

One teacher had left a small clue about where to find information, some students watched other students and then began experimenting.  They have noted that children seem more keen to experiment with new technologies whereas adults are a little more cautious and highlight the importance of being emotionally at ease with the technology.

In full